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Another New Mission and Legends Available!

Two weeks and two Missions!!! This one is the Action Collection (CatalystStore, DriveThruRPG)!

Shadowrun Missions: Collective Action (07-02)

    The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it‰۪s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth, open firefights in the streets, vicious traps, burning buildings, a crazed hermit, and a pack of drug-addicted dogs.

    Those are all ingredients in the stew that is this run, and Mr. Johnson is paying good money for you to wolf it down as fast as you can. Get moving!

    Collective Action is the latest entry in season 7 of Shadowrun Missions and is for use with Shadowrun, Fifth Edition. The storyline could also be used in Shadowrun: Anarchy, and NPCs could be quickly converted for use with those rules.

And of course, a new Shadowrun Legends available in Run Hard, Die Fast (CatalystStore, DriveThruRPG).

RunHardDieFast

    Argent is the best shadowrunner in the biz…with one flaw: he’s got a conscience. That’s why he can’t leave a chummer hanging. Only Andi Sencio is more than just a friend. She’s his former partner–and lover. And now she’s in the deepest drekpot of her life. Heading an op on a datasnatch turned bad, she’s been stranded by the megacorp she works for–and targeted for flatlining by two more. Unless Argent gets to her first…

    Recruiting a top-notch team for the exfiltration shadowrun, Argent is risking it all–his money, his reputation, and his life–for the woman who once walked away from him. It’s suicide mission through high-caliber hell. But that’s never stopped the steel-armed, street samurai before…

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A New Mission and Legends Available!

First up, there’s a new Mission available, The Deck Job (BattleShop, DriveThruRPG)!

Shadowrun Missions: The Deck Job (07-01)

    The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the simple sentence exploding into a story that you’ll tell over a few drinks some night—unless the story got messy enough that you joined those forgotten shadowrunners in some shallow grave.

    The simple sentence at the beginning of this job is this: “Retrieve a stolen cyberdeck prototype.” Sounds easy enough, but add “in Chicago’s Containment Zone” to the end of the sentence, and already the complications have begun to mount. And they’ll continue—by the time the runners are done, they’ll see double-crosses, deceits, lies, and betrayals speeding past them, and they’ll have to do their best to figure out what’s really going on before they get overwhelmed and overran.

    Kicking off the newest season of Shadowrun: Missions, The Deck Job puts players in a nest of twists and turns while launching a new, Chicago-based plotline. The Mission is for use with Shadowrun, Fifth Edition, and the story elements could be part of a Shadowrun: Anarchy game with mechanical adjustment to character stats.

And also a new Shadowrun Legends available in Tails You Lose (BattleShop, DriveThruRPG).

TailsYouLose

    When a shadowrunner managed to extract PCI’s most vital employee, it was Alma’s job as security expert to get him back–no matter the cost. But all the evidence pointed to the one person who couldn’t have done it…herself. Branded a traitor, Alma has one shot at redemption: find the real culprit. But she’s never faced an enemy like this one. This ‘runner not only looks like Alma–she’s also equipped with Alma’s top-of-the-line cybernetic implants, and she’s backed by the powerful magic of the Chinese underworld. Now, the expert in defense must attack–and risk it all to bring down a rival so much like herself that there can be only one shocking explanation…
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New Legends Epubs Available

We’ve two new Shadowrun Legends available in Preying For Keeps (BattleShop, DriveThruRPG) and Headhunters (BattleShop, DriveThruRPG).

PreyingForKeeps

    When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up.

    But it isn’t going to be easy. Because the runners are stuck up to their pointy ears in a sinister super-scheme that involves Skater’s ex-wife, two elven gene corporations, a ruthless mafioso named McKenzie, and stolen data disks containing secrets worth killing for. It’s a high-tech mega-mess with no way out. And as a ghastly virus hits Seattle, unleashing hordes of homicidal cannibals onto the streets, Skater and company have to bring in some heavy artillery just to stay alive….

Headhunters

    Somebody aced the dragon Dunkelzahn, and one of the mysterious links to the assassination is flat on his back in slab city: a double agent with two identities–both out of commission. Now he’s the most-wanted carcass in Tacoma. Jack Skater’s mission? Sleaze past the high-tech funeral security, outwit the Knight Errants, cop the stiff, and keep it on ice long enough to get the answer to the shadowrunners’ life-and-death question: what’s so hot about a stone-cold corpse?

    And that isn’t all that’s dropped Skater elf-deep in drek–the UCAS Secret Service is also after the dead man’s secret–and the government blue crews are prepared to liquidate anything in sight to get to it first…

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Missions continue and e-books return with new Shadowrun releases!

Matt the layout guy was quite busy over the weekend while we were obsessing over our beloved Cubs making their way to the World Series, so let’s catch up on the two books now available for electronic purchase!

First, Halloween’s coming up, and if you want to throw players into a shadowrun against otherworldly creatures that will test every last bit of their skills, check out the new Prime Mission, A Holy Piece of Wetwork (Battleshop, DriveThru). Prime Missions are designed for advanced characters, ones who might need a challenge beyond the scope of normal Missions, and this one delivers. Shadowrunners may have come up against the master shedim known as Auslander in other Missions, but the time has come to finish him off once and for all–and that means traveling to his home metaplane. But we’re stepping on the details the web copy wants to share with you, so let’s turn to that:

The Heart of Death

Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all.

It’s not safe. Of course it’s not. Even the act of getting to the metaplane will cost blood, and nothing gets easier from there. Every type of assault will be thrown at the runners, and they will need every milligram of their considerable skills if they want to succeed and, somehow, survive.

A Holy Piece of Wetwork is a Prime Mission, a run designed for high-level players whose abilities have grown beyond the challenge provided by regular Missions. The adventure is for use with Shadowrun, Fifth Edition, and the plot can also be used with Shadowrun: Anarchy with adaptation of character stats and adjustment to some other mechanics.

HolyPieceOfWetwork

We also have the return of the e-book line, with a chance to explore one of the vast sprawls of the Sixth World in a way that has never been presented before. Come on down to Amazonia and make your way through the vast sprawl of Metrópole (Battleshop, DriveThru). Here’s the skinny:

This Is Not for You

Metrópole was not built with shadowrunners in mind. Or even metahumans, for that matter. In the Awakened country of Amazonia, the great dragon Hualpa reigns, critters walk the streets under full protection of the law, and the people struggle to figure out how they’re supposed to fit into this huge mess.

And huge it is. With many kilometers of coastline, thousands of tangled streets, and millions of residents, the city is packed with power, money, and intrigue—everything shadowrunners need to do their work. Yeah, the job might come with a slightly elevated chance of becoming dragon food—if that worries you, maybe the work down South America way is not for you. But if you have enough courage and an appetite for the strange, Metrópole is a great way to fill it.

Metrópole is a guide to a fascinating section of the Sixth World, with information on the city, the powers within it, and the plots that will entangle shadowrunners. With NPCs, critter stats, and even a life module for Metrópole natives, the book has all you need to experience this massive sprawl.

Metrópole is for use with Shadowrun, Fifth Edition, and it can also fuel plot ideas and storylines for Shadowrun: Anarchy.

MatropoleCover

There you go! Hope these act like jet fuel in the engine of your Shadowrun game, or something like that!

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