Shadowrun Fifth Edition First Printing Sold Out

Shadowrun, Fifth Edition Core Rulebook
We are thrilled to announce that the first printing of 15,000 copies of Shadowrun, Fifth Edition has sold out from Catalyst Game Labs before the standard edition has hit its Street Date this month. Additionally, well over a month since the book became the best-selling PDF of all time in the more than ten years of DriveThruRPG operations, it is still in the number one slot!

CAT27400_SplinteredState_Cover_190wide
“Every time I think the Shadowrun community can’t surprise me with their brilliance, they surprise me again,” said Randall N. Bills, Catalyst’s Managing Developer. “We were confident we’d sell out by end of the year, but in mere weeks?! Once again, Shadowrun players stepped up in a fantastic way, showing how much life beats within the Sixth World … and how much life yet beats in the tabletop roleplaying community as a whole!”

Catalyst Game Labs is immediately starting a second print run to minimize any chance of a retailer or player trying to purchase a copy and being told it’s “out of stock”. Additionally, we have multiple items all heading to print simultaneously with this second print run so that they can hit store shelves roughly at the same time as the second printing. These include Splintered State, the first full SR5 adventure; Equipment and Spell decks of cards that make for easier game play; and the Shadowrun, Fifth Edition GM Screen.

CAT27505_GMScreen_Cover_190wide
It’s important to note that while Catalyst Game Labs is sold out, the Street Date for Shadowrun, Fifth Edition is September 25th. This means that orders made through retail stores should be available this week. Additionally, orders through such venues as Amazon have been shipped to those companies (though when those companies will ship to customers is beyond our purview). Finally, if retailers sell through their copies they can immediately start taking preorders again (if a player is unable to preorder your copy through a local retailer, you can preorder online).

Check out shadowruntabletop.com and www.shadowrun.com in the near future to learn more about these fast-approaching additional releases and their specific street dates!

Catalyst Game Labs

Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

CAT27500_GearCards
Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

Posted in Uncategorized | 2 Responses

New Shadowrun fiction available! Run The Vladivostok Gauntlet!

We’ve got a new Enhanced Fiction short story called The Vladivostok Gauntlet out today, and it’s full of the goodness that makes Shadowrun unique and delicious. If you’re not reading this story, then you’re missing out on Russian mobsters, bloodthirsty killers, wolf shapeshifters, decadent nightclubs, and more. You don’t want to miss out on that, do you?

We’ve made the story available in all sorts of formats. First, you can just pick up the story itself as an Amazon single or on the Barnes and Noble store. The e-reader version doesn’t have the game stats, but that’s okay–we’ve made those stats available as a free download, right here: The Vladivostok Gauntlet Game Stats

Alternately, you could buy the whole package from either the Battleshop or DriveThru, and get everything–a Kindle version, an e-pub version, and a complete PDF with all the game stats. No matter which version you choose, you get new Shadowrun fiction for only $1.99! Here’s a full summary:

Rules for the Breaking

Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.

Yuri doesn’t have much left from his shadowrunning days except his cyberears, but that’s enough to get him in trouble. When he hears something he cannot ignore, one by one his rules fall by the wayside until he has cold-blooded killers, vicious shapeshifters, and a ruthless Vory leader all after him. His gear is broken, his reflexes are shot, and he’s about to face the toughest opponents he’s ever been against. The streets have one more chance to claim his life—and he has one more chance to break the rules, beat the odds, and find a way to stay alive.

The Vladivostok Gauntlet is a brand new Shadowrun short story. Read it and immerse yourself in the grit, grime, and dirty glory of the Sixth World!

VladivostokGauntletCoverSm

And if you’re looking for more electronic versions of Shadowrun fiction, we have a special bonus for you! Another Rainy Night, which was previously only available as a PDF, is now available in Kindle or e-Pub versions!  If you buy these stat-free versions, it’s the same price as The Vladivostok Gauntlet–$1.99! So go get your Shadowrun fiction fix!

AnotherRainyNightCover

 

Posted in Uncategorized | 1 Response

New Shadowrun ebooks out for a whole bunch of different editions!

One of the themes running through the Year of Shadowrun is that we want people to enjoy playing Shadowrun in a wide variety of ways, whether you’re playing a video game, a card game, or the role-playing game. And within the role-playing game, we know that people are playing different editions. We’d certainly be happy if people migrated to Shadowrun, Fifth Edition, but we’re also happy when we can provide options for a wide range of players.

Which brings us to today’s releases! We have three new ebooks out, spanning three different editions of Shadowrun! Let’s get to the newest edition first. In the tradition of Sprawl Wilds, we have Firing Line (Battleshop, DriveThruRPG), an adventure compilation that is dual-statted for both Fourth and Fifth editions. While Sprawl Wilds took you to strange and dangerous corners of Seattle, Firing Line offers more globe-trotting. Here’s the rundown:

Danger Zones

Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble and in the line of fire. Because that’s where you’re paid to be.

Firing Line collects four Shadowrun Missions developed especially for the large summer gaming conventions, making them available for the first time to the gaming public. The adventures have all the statistics and game information needed for both Shadowrun, Fourth Edition and Shadowrun, Fifth Edition, meaning that a wide range of shadowrunners will have everything they need to dive into the adventures and get themselves in some high-paying trouble!

FiringLineCover

Next on the list is a new release for Shadowrun, Fourth Edition–continuing in the tradition of Parazoology, Parabotany, and Parageology, it’s Parazoology 2 (Battleshop, DriveThruRPG)! From Awakened spiders to giant toxic amoebas, Parazoology 2 has a host of critters to throw into your game and adventure hooks to get your players running! Here’s more info:

Natural Born Killers

Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the sneaky, venomous greater dancing white lady, nature in the Sixth World is full of ways to kill the unsuspecting and incautious.

Parazoology 2 is here to make sure shadowrunners are prepared for the dangers that lie in wait. With full details on dozens of Sixth World critters as well as firsthand accounts of encounters with mysterious creatures in their natural habitats, Parazoology 2 is a critical book for runners making their way into the wilds—even if that means the dark alleys just down the road.

Parazoology 2 is for use with Shadowrun, Twentieth Anniversary Edition.

Parazoology2Cover

And finally, we have a re-issue now available in PDF format. It’s Rigger 3 Revised (Battleshop, DriveThruRPG)! Last seen coming out toward the end of Shadowrun, Third Edition’s run (natch), Rigger 3 is your definitive guide to rigging, full of vehicles, drones, and all sorts of goodies:

Planes, Drones and Automobiles

Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking out — weapons of destruction at your mental command … now that’s road rage, my friend.

Rigger 3 Revised expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers and electronic warfare. Rigger 3 Revised also offers expanded vehicle listings and rules for vehicle design, construction and modification. This revised edition has been corrected and updated and includes a complete set of vehicle illustrations.

Rigger3Revised

 

So there you have it! So much Shadowrun goodness that you have no excuse to not hit the streets of the Sixth World! Get out there, get running, and have fun!

 

Posted in Uncategorized | 2 Responses

Crossfire: Not in the Face!

Shadowrun 5 Crossfire Logo

Why can’t I find a spoon around here? Sure, it’s a beat-up, boarded-up, ransacked house, but you’d think there would be an old spoon laying around. I guess not. I’ll go back to that convenience store where I bought my ramen, and along the way I’ll tell you all about being a Face.

The Face is the Shadowrun: Crossfire role with the people skills. While a Decker hacks into a terminal and searches the net for data and the Mage uses Arcane wisdom to come up with obscure info (and the Street Samurai looks for a fight), the Face is talking to their friend just around the corner to get that crucial piece of intel that will make the difference.

The Face’s role color is Red and playing the role is all about cooperation and increasing your options and those of the other runners. It also has one of the best healing cards in the game—Doc Wagon Contract. It’s such a good card that it works well in anyone’s deck.

Doc Wagon Contract

It’s usually better to spread Doc Wagon Contract cards around rather than having one runner keep them all. That way no matter which player becomes staggered there always another player that can patch them up.

And speaking of more options, one of the best group cards in the game is in red; it’s called Hero Move.

Hero Move

Hero Move is all about teamwork. It does a lot of damage but more important is the fact that it gives every runner another card outside of their normal draw step. And more cards means more options on what a runner can do on their turn.

And if that isn’t cooperative enough, Coordinated Attack should do the trick for you.

Coordinated Attack

This card allows another runner to not only draw one more card, but then play any card from their hand (even the one they just drew) on your turn. If multiple runners have Coordinated Attack cards in hand, it can do some crazy (and fun) stuff.

Most of the red cards are good for any role, so there is often a lot of competition for them among the team. If you run into the problem of not being able to buy red cards because everyone else is buying them, Press the Advantage is your solution:

Press the Advantage

This card allows you to draw a bunch of cards (sometimes) and rewards you for building your deck with cards from other colors. One trick is to keep 3 Street Smarts in your hand so your deck isn’t stuffed full of red cards. Then when you play Press the Advantage, you improve your chances of not drawing a bunch of red cards that would cut your card drawing short.

The next two red cards are about Black Market manipulation. If the Decker gets lucky, they can hack into the Black Market and maybe apply the digital five-finger discount. But the Face uses the art of negotiation to get huge discounts nearly every time.

Negotiation

The main ability on this card allows you to buy a red Skill card for cheap. Keep track of how many red cards you play on your turn, and that’s how much you can discount your first Skill card purchase from the Black Market. So a red-heavy deck really makes this work. Negotiation also has a good assist ability, and actually does more damage when you use it as an assist, because it lets the runner you play it on get a discount of 1 nuyen when they want to buy a card.

And finally we have . . .

Black Market Contacts

This card allows you to buy something immediately instead of waiting until the end of your turn. It essentially makes the entire Black Market part of your hand (well, if you can afford it). And on top of that you can play the card you bought during the same turn, which can be really useful for finishing off that pesky store clerk that didn’t give you a spoon with the cup of noodles you bought.

The last thing that I like about this card is its usefulness when you’re in danger of being staggered. Usually that means you end up with money you can’t spend as you get knocked down before you can buy from the Black Market. With Black Market Contacts in hand, you can spend before you bite it. And who knows? That card just might save your hide for another turn!

Well, I don’t have black market contacts, and the store clerk is being belligerent about giving me a spoon. Let me deal with him and then we can go. Oh, and bonus karma for getting the reference in the title.

-Conan E. Chamberlain

Posted in Crossfire | 2 Responses