Introductory Box Set: Part 1

We announced the coming of an Introductory Box Set way back in February, providing some solid details on why we’re doing a box set and an overview of its contents. So I’m not going to spin our wheels going over that again.

Instead, I’m going to start showing the box set off, as this should be heading to print in less than two weeks. Here’s what the full lid wrap looks like as we send the file to the printer (make sure and click on ’em for a much bigger view!):

SR5-IBS-Lid_ForWeb2

“What? It’s just going to print now?! Why so late!” I’m sure those questions are bubbling and they’re very valid. Primarily we ran into two issues:

1. I’ve said this many times before, but it’s worth saying again…we tend to be too ambitious for our own good. Now, at the end of the day, more often than not, that ambition turns out some really cool stuff…but it often can bite is in the short term. And our ambitions for the launch of Shadowrun, Fifth Edition were almost limitless, trying to do all at once what not even FASA ever did for Shadowrun. So while it took us longer than we expected, I believe the final result will be well worth the wait and provide a fantastic way for new players to leap into the Sixth World. There’s a ton of stuff piled into the box of goodies, after all…

SR5-IBS-Tray_ForWeb2

2. Second was manufacturing. Again, I’ve mentioned before, we’ve tried very hard to move as much printing as possible back to the States. Just 5 years ago everything but softcover black & white work was printed outside of the US. Hardcover, full-color books were printed in Thailand, hardcover, B&W books were printed in Canada, and anything with plastic, wood or punch-out components was printed in China. We’ve managed to move all but the very last bit back to the States.

That works absolutely great for books. However, for items such as the Introductory Box Set that have a variety of different types of items, you can’t just pile it all into one domestic company (at least not yet). Instead, you have to take those elements that are all alike and match it up to a domestic printer that specializes in that work to ensure you’ve got the lowest price for best quality ratio.

For example, for the Shadowrun Introductory Box Set, we’re using 5 different printers: All the booklets are printed at one location, all of the laminated maps/character sheets at a another locale, the spells/gear cards at another printer, the dice still sourced from overseas (simply cannot find what we need domestically), and all of that shipped to the company printing the rigid set-up box for final collation and casing to ship to the warehouse.

Now that’s a lot of extra shipping, and even the costs of printing are still slightly higher…but all of that roughly comes out to printing/shipping in from China. Actually, honestly, it still doesn’t. China is still cheaper. However, the price is close enough that it’s worth dumping an extra month off of the shipping time and not having to deal with foreign manufacturing to suck up the difference (yup, that’s right, our experience is all of that coordination across all of those companies is still less of a migraine than dealing with foreign manufacturers).

What does all of that mean? It means some items we’ll publish still have to be done overseas…but we’ve managed to get this one printing domestically It means the Introductory Box Set is hopefully, finally going to print in less than two weeks now that we’ve got everything lined up. When is the Street Date? Sorry, as always, we never give that out until it’s in our warehouse…we’ve learned that lesson the hard way too many times.

However, in the coming weeks I’ll keep posting blogs surround the guts of the box set and how you can use it to introduce new players to the world we love.

Randall N. Bills

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New ebook release! The Assassin’s Primer guides you through the work of death

Here at Shadowrun HQ, the leaves are turning and starting to fall, which puts us in mind of falling bodies, which makes us think about assassination, because that’s just how our minds work. So we have a new ebook for you, The Assassin’s Primer (Battleshop, DriveThruRPG), to guide you through the challenges and dangers of wetwork. Here’s the rundown:

The Job of Death

Some people call it wetwork. Others call it murder. A small group calls it justice. It’s assassination and it’s one of the jobs shadowrunners might be hired to do. And given that people are, you know, pretty protective about their lives, anyone who takes such a job is going to have to be at the top of their game to pull the job off and collect a payday. Especially if they plan to make it a regular activity.

Assassin’s Primer is a vital guide for assassins in the Sixth World. With tips on tools to use, techniques to employ, and the different kinds of killers you may meet in the field, this is a critical reference for anyone looking to bring an assassination flavor into their Shadowrun games. And it has a new sniper rifle and a handful of new Qualities for Shadowrun characters to boot!

Assassin’s Primer is for use with Shadowrun, Fifth Edition.

AssassinsPrimerCover

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Sprawl Gangers Designer Diary 7

Shadowrun 5 Sprawl Gangers Logo
You might be wondering why there’s not been a Sprawl Gangers update in a while…well, I’ve not had my head in it for the last two months. Convention season always swallows up swaths of time, then there’s the work on the Shadowrun Introductory Box Set and Shadowrun: Crossfire, as well as other work, that simply has been swallowing up most of my time.

Add to that that Playtest Cycle 3 was wrapping up, and well…didn’t have my head in the rules/presentation side very much.

Now, that doesn’t mean that work on the production side has not been progressing. I’ve been in numerous meetings with various people that we hope will help us solve the miniatures production issues and give us high-quality miniatures within a time frame that is appropriate. In fact, I’ve got another such meeting this week.

In the meantime, I’ve finally got enough bandwidth to be allocating some time each day to starting to review all the playtest reports from Cycle 3, compiling them, making notes on which issues are brought up by multiple groups and which, despite vociferous arguments, are just an issue with a single group, which issues I immediately see a solution to and which I’m currently at a loss for how to handle…and so on, and so forth. Pretty standard process, but it can swallow a lot of time, especially as I wear a lot of hats (as much of you are well aware).

In the meantime, thought I’d try something a little different. I really enjoy pulling back the curtain, so to speak, and showing off how the whole process works. And at this stage, the easiest way to do that is to share a playtest report. I’ve scrubbed out the names of the individuals involved, but really beyond that, this is a straight report from players: Sprawl Gangers Playtest Report 3-1.

Now imagine about 15 to 20 of these (some much shorter, some much longer; though in the first playtest cycle we got back almost double that number), and hopefully you’ll start to get a sense of the work involved in digesting it all and bringing it into a sense of order that is helpful when making calls on what needs to change and what doesn’t need to change.

Randall N. Bills

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Adventure Monday! Two new Shadowrun adventures ready to rock!

So with the PDF version of Shadowrun, Fifth Edition setting sales records and the print version selling out before its street date, we figured there were a lot of people anxious to play this game, and we should provide adventures to help them roll. We brought out the compilations Sprawl Wilds and Firing Line already, but now we have two all-new adventures written specifically for Fifth Edition.

The first is Splintered State available now for print pre-order and PDF purchase (Battleshop, DriveThru). It’s a wild and rollicking ride designed to introduce players and gamemasters to Fifth Edition. Here’s what lies in wait:

SplinteredStateCoverSmIt Can Always Get Worse

Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself.

If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he’s not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information—information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.

Splintered State is an introductory adventure for Shadowrun, Fifth Edition. Whether you have played previous Shadowrun editions or are new to the setting, this adventure helps players and gamemasters learn the new rules while wrapping themselves in the intrigue, excitement, and danger of running in Seattle.

On top of that, the new season of Shadowrun Missions begins with Chasin’ the Wind (Battleshop, DriveThru), which brings exciting Missions action to the chaotic feral city of Chicago! If you’re brave enough to venture into the wilds of the Containment Zone, here’s what you’ll encounter:

Deadly Cold WindSRM05A-01CoverSm

It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life.

In Chasin’ The Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.

Chasin’ The Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.

So that’s what’s out there waiting for you! Grab some adventures, grab your friends, and hit the shadows!

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