Author Archives: randall

Seattle Sprawl Digital Box Available

Seattle has always been the quintessential Shadowrun setting, and were excited to bring you the first ever box rendition of the Seattle Sprawl (Battleshop, DriveThruRPG)!

And as it’s noted at the bottom, once the print pre-order goes live in a few weeks, if you purchased this digital box, then you’ll receive an email giving you $10 off that preorder!

E-CAT27110_Seattle-Sprawl-Digital-Box

    It’s the shadowrunning capital of the world for a reason. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made—like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante’s Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung, Dirk Montgomery, Jake Armitage, Twist, Kellan Colt, and James Kincaid made their names, sometimes made their fortunes, and occasionally experienced horrible losses. This is where you go to test your mettle. This is how you show you’re at the top of the heap.

    A sprawl this big can’t be contained in a single book, so we made a box. Inside you’ll find:

  • Emerald Shadows, a book outlining the geography of the sprawl and the notable powers and locations in each district;
  • Ruling the Queen City, a deeper examination of the power and history of Seattle, including a look at the people who rule over the city—and the people who control them;
  • Tangled Threads, holding plot hooks and adventures to help launch or continue your Seattle-based game;
  • Character cards, fully statted out cards of Seattle denizens that can be used as easy-reference NPCs of even pre-generated PCs;
  • Modular map cards, a deck of cards showing maps of different types of rooms that can be combined into a never-ender variety of buildings;
  • Gang reference card, providing a quick listing of gangs of the sprawl, their colors, and where they operate;
  • And a poster-sized map of Seattle like Shadowrun has never seen before.
  • All this will bring the sprawl to life while making it easier for players and gamemasters to dive into the shadowy depths that make Seattle legendary—and see if they can keep their head above water.

    Seattle Sprawl is for use with Shadowrun, Fifth Edition.

    SAVE $10: When you buy this digital box set, you’ll get a code giving you $10 off the preorder of the physical version of the box set once that goes live. Be sure to turn on your email notifications!

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Shadowrun Missions: Killing Pawn PDF Available

The next Shadowrun Mission is available (BattleShop, DriveThruRPG)!

Shadowrun Prime Mission 001

Shadowrun Prime Mission 001

    There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind.

    The corporate enclave of Manhattan is the scene for some high-stakes manipulation that will test just how skilled shadowrunners are. Killing Pawn is a Prime Mission, a higher-level challenge designed for characters that have already triumphed in a large number of regular Missions and are ready for something tougher. Runners will have to think fast and shoot even faster if they want to come out ahead in this game—or at least not get captured in the first few moves.

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SHADOWRUN & BATTLETECH LEGENDS FICTION RETURNS

From the moment Decision at Thunder Rift published in 1986 for BattleTech and Into The Shadows published in 1990 for Shadowrun, novels became an integral part of each universe. Unfolding a living arrow of time where the universe changed and progressed, while also presenting different sides of each story: all the shades of grey.

Over one hundred and thirty novels published across two decades for these two phenomenal settings, with well over two million copies of BattleTech novels alone having been sold worldwide in over ten different languages: BattleTech is one of the largest, longest-running science fiction universes. In some countries, they have outsold prominent licensed literary properties such as Star Trek and Star Wars.

Now, after many years of work by Topps Company, Inc., Loren Coleman and the dozens and dozens of authors who contributed their skills to the skein of amazing stories woven through BattleTech and Shadowrun, we’re ecstatic to announce the return of these Legends as we begin rolling them out in epub, available across a wide spectrum of digital venues:

The first releases, available right now, are:
Never-Deal-With-A-Dragon
SHADOWRUN

  • Never Deal With a Dragon: Secrets of Power #1 (Robert Charrette): $0.99
  • Choose Your Enemy Carefully: Secrets of Power #2 (Robert Charrette): $2.99
  • Find your Own Truth: Secrets of Power #3 (Robert Charrette): $4.99
  • Order from: BattleCorps, DriveThruFiction, Amazon, Barnes & Noble or Kobo (some sites may take some time to propagate appropriately). [We’ve a Legends (E-Pub Fiction) page where all of these will be posted for ease of review.]

    Also, don’t forget that Shadowrun has over a half-dozen, brand new print novels, with more action on the way!

    WolvesontheBorder
    BATTLETECH

  • Wolves on the Border (Robert Charrette): $0.99
  • Wolf Pack (Robert Charrette): $2.99
  • Highlander Gambit (Blaine Lee Pardoe): $4.99
  • Main Event (Jim Long): $4.99
  • Double Blind (Loren Coleman): $4.99
  • Binding Force (Loren Coleman): $4.99
  • Order from: BattleCorps, DriveThruFiction, Amazon, Barnes & Noble, or Kobo (some sites may take some time to propagate appropriately). [We’ve a Legends (E-Pub Fiction) page where all of these will be posted for ease of review.]

    To celebrate the return of these Legends several epubs for each line have newly commissioned covers; the remaining book covers will be a combination of new and pulled from the archives.

    Additionally, this is obviously just the tip of the iceberg. On a regular schedule we’ll be rolling out the entire Shadowrun and BattleTech Legends!

    The first two epubs for each universe include a fantastic introductory price. It’s never been a better time to return to these brilliant novels, or dive in for the first time. Spread the word!

    BT Embers of War
    BATTLETECH: EMBERS OF WAR PRINT PRE-ORDER/EPUB AVAILABLE
    Last year we announced the return of BattleTech print fiction in Embers of War and it was available in a limited printing for Gen Con 2015. The release of this book was pushed back for a variety of reasons, including creating a new co-branding for the cover design, as well as coordinating with the return of the Legends.

    The time is now to grab your epub copy, as well as preorder your print copy of Embers of War, the first new, novel-length print BattleTech fiction in seven years!

      For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract.

      But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra.

      The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all.

      As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?

    Order from: BattleCorp or DriveThruFiction.

    Or Pre-Order the Epub/Print combo from BattleCorps.com

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    Two New Shadowrun Novels Available!

    Dive into the Sixth World with some great, new fiction, including the next anthology!

    E-CAT26862_WoS Cover

      The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down.

      World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone wrong in the snowy wilds of Russia to an AR nightclub in Morocco sheltering runners on the lam to a recovering runner drawn into a deadly web of intrigue in the darkest alleys of Hong Kong, these eighteen original short stories explore exotic settings far off the beaten path. Featuring stories by Michael A. Stackpole, Mel Odom, Jean Rabe, Aaron Rosenberg, Phaedra Weldon, Annie Bellet, Chris A. Jackson and many others, find out what happens when shadowrunners have to battle not only with ever-present threat of the corps and Mr. Johnson, but also the dangers of the very land they stand on.

    Available for epub purchase at BattleShop or DriveThru, or you can order the print book!

    E-CAT26856_DA cover

      Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply—no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them both alive while he figures out what he’s stumbled into—and how to get out of it in one piece.

      But nothing about this shadowrun is remotely ordinary. The student, Rachel Gordon, has unearthed an artifact linking the Sixth World and the long gone, magical Second World. The discovery sets off a lethal chain reaction of feuding megacorporations and cold-blooded killers who will do anything to get their hands on her and what she knows.

      Caught in the hardest of hard places, Hawke must break his cardinal rule and assemble his own shadowrunning team to survive what’s coming at him. But in the end, it all comes down to one question: will he sell out Rachel to the highest bidder, or join her on a quest that could change the face of the Sixth World forever?

    Available for epub purchase at BattleShop or DriveThru, or you can order the print book!

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