Author Archives: randall

Introductory Box Set: Part 1

We announced the coming of an Introductory Box Set way back in February, providing some solid details on why we’re doing a box set and an overview of its contents. So I’m not going to spin our wheels going over that again.

Instead, I’m going to start showing the box set off, as this should be heading to print in less than two weeks. Here’s what the full lid wrap looks like as we send the file to the printer (make sure and click on ’em for a much bigger view!):

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“What? It’s just going to print now?! Why so late!” I’m sure those questions are bubbling and they’re very valid. Primarily we ran into two issues:

1. I’ve said this many times before, but it’s worth saying again…we tend to be too ambitious for our own good. Now, at the end of the day, more often than not, that ambition turns out some really cool stuff…but it often can bite is in the short term. And our ambitions for the launch of Shadowrun, Fifth Edition were almost limitless, trying to do all at once what not even FASA ever did for Shadowrun. So while it took us longer than we expected, I believe the final result will be well worth the wait and provide a fantastic way for new players to leap into the Sixth World. There’s a ton of stuff piled into the box of goodies, after all…

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2. Second was manufacturing. Again, I’ve mentioned before, we’ve tried very hard to move as much printing as possible back to the States. Just 5 years ago everything but softcover black & white work was printed outside of the US. Hardcover, full-color books were printed in Thailand, hardcover, B&W books were printed in Canada, and anything with plastic, wood or punch-out components was printed in China. We’ve managed to move all but the very last bit back to the States.

That works absolutely great for books. However, for items such as the Introductory Box Set that have a variety of different types of items, you can’t just pile it all into one domestic company (at least not yet). Instead, you have to take those elements that are all alike and match it up to a domestic printer that specializes in that work to ensure you’ve got the lowest price for best quality ratio.

For example, for the Shadowrun Introductory Box Set, we’re using 5 different printers: All the booklets are printed at one location, all of the laminated maps/character sheets at a another locale, the spells/gear cards at another printer, the dice still sourced from overseas (simply cannot find what we need domestically), and all of that shipped to the company printing the rigid set-up box for final collation and casing to ship to the warehouse.

Now that’s a lot of extra shipping, and even the costs of printing are still slightly higher…but all of that roughly comes out to printing/shipping in from China. Actually, honestly, it still doesn’t. China is still cheaper. However, the price is close enough that it’s worth dumping an extra month off of the shipping time and not having to deal with foreign manufacturing to suck up the difference (yup, that’s right, our experience is all of that coordination across all of those companies is still less of a migraine than dealing with foreign manufacturers).

What does all of that mean? It means some items we’ll publish still have to be done overseas…but we’ve managed to get this one printing domestically It means the Introductory Box Set is hopefully, finally going to print in less than two weeks now that we’ve got everything lined up. When is the Street Date? Sorry, as always, we never give that out until it’s in our warehouse…we’ve learned that lesson the hard way too many times.

However, in the coming weeks I’ll keep posting blogs surround the guts of the box set and how you can use it to introduce new players to the world we love.

Randall N. Bills

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Sprawl Gangers Designer Diary 7

Shadowrun 5 Sprawl Gangers Logo
You might be wondering why there’s not been a Sprawl Gangers update in a while…well, I’ve not had my head in it for the last two months. Convention season always swallows up swaths of time, then there’s the work on the Shadowrun Introductory Box Set and Shadowrun: Crossfire, as well as other work, that simply has been swallowing up most of my time.

Add to that that Playtest Cycle 3 was wrapping up, and well…didn’t have my head in the rules/presentation side very much.

Now, that doesn’t mean that work on the production side has not been progressing. I’ve been in numerous meetings with various people that we hope will help us solve the miniatures production issues and give us high-quality miniatures within a time frame that is appropriate. In fact, I’ve got another such meeting this week.

In the meantime, I’ve finally got enough bandwidth to be allocating some time each day to starting to review all the playtest reports from Cycle 3, compiling them, making notes on which issues are brought up by multiple groups and which, despite vociferous arguments, are just an issue with a single group, which issues I immediately see a solution to and which I’m currently at a loss for how to handle…and so on, and so forth. Pretty standard process, but it can swallow a lot of time, especially as I wear a lot of hats (as much of you are well aware).

In the meantime, thought I’d try something a little different. I really enjoy pulling back the curtain, so to speak, and showing off how the whole process works. And at this stage, the easiest way to do that is to share a playtest report. I’ve scrubbed out the names of the individuals involved, but really beyond that, this is a straight report from players: Sprawl Gangers Playtest Report 3-1.

Now imagine about 15 to 20 of these (some much shorter, some much longer; though in the first playtest cycle we got back almost double that number), and hopefully you’ll start to get a sense of the work involved in digesting it all and bringing it into a sense of order that is helpful when making calls on what needs to change and what doesn’t need to change.

Randall N. Bills

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Shadowrun Fifth Edition First Printing Sold Out

Shadowrun, Fifth Edition Core Rulebook
We are thrilled to announce that the first printing of 15,000 copies of Shadowrun, Fifth Edition has sold out from Catalyst Game Labs before the standard edition has hit its Street Date this month. Additionally, well over a month since the book became the best-selling PDF of all time in the more than ten years of DriveThruRPG operations, it is still in the number one slot!

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“Every time I think the Shadowrun community can’t surprise me with their brilliance, they surprise me again,” said Randall N. Bills, Catalyst’s Managing Developer. “We were confident we’d sell out by end of the year, but in mere weeks?! Once again, Shadowrun players stepped up in a fantastic way, showing how much life beats within the Sixth World … and how much life yet beats in the tabletop roleplaying community as a whole!”

Catalyst Game Labs is immediately starting a second print run to minimize any chance of a retailer or player trying to purchase a copy and being told it’s “out of stock”. Additionally, we have multiple items all heading to print simultaneously with this second print run so that they can hit store shelves roughly at the same time as the second printing. These include Splintered State, the first full SR5 adventure; Equipment and Spell decks of cards that make for easier game play; and the Shadowrun, Fifth Edition GM Screen.

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It’s important to note that while Catalyst Game Labs is sold out, the Street Date for Shadowrun, Fifth Edition is September 25th. This means that orders made through retail stores should be available this week. Additionally, orders through such venues as Amazon have been shipped to those companies (though when those companies will ship to customers is beyond our purview). Finally, if retailers sell through their copies they can immediately start taking preorders again (if a player is unable to preorder your copy through a local retailer, you can preorder online).

Check out shadowruntabletop.com and www.shadowrun.com in the near future to learn more about these fast-approaching additional releases and their specific street dates!

Catalyst Game Labs

Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

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Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

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Crossfire: Not in the Face!

Shadowrun 5 Crossfire Logo

Why can’t I find a spoon around here? Sure, it’s a beat-up, boarded-up, ransacked house, but you’d think there would be an old spoon laying around. I guess not. I’ll go back to that convenience store where I bought my ramen, and along the way I’ll tell you all about being a Face.

The Face is the Shadowrun: Crossfire role with the people skills. While a Decker hacks into a terminal and searches the net for data and the Mage uses Arcane wisdom to come up with obscure info (and the Street Samurai looks for a fight), the Face is talking to their friend just around the corner to get that crucial piece of intel that will make the difference.

The Face’s role color is Red and playing the role is all about cooperation and increasing your options and those of the other runners. It also has one of the best healing cards in the game—Doc Wagon Contract. It’s such a good card that it works well in anyone’s deck.

Doc Wagon Contract

It’s usually better to spread Doc Wagon Contract cards around rather than having one runner keep them all. That way no matter which player becomes staggered there always another player that can patch them up.

And speaking of more options, one of the best group cards in the game is in red; it’s called Hero Move.

Hero Move

Hero Move is all about teamwork. It does a lot of damage but more important is the fact that it gives every runner another card outside of their normal draw step. And more cards means more options on what a runner can do on their turn.

And if that isn’t cooperative enough, Coordinated Attack should do the trick for you.

Coordinated Attack

This card allows another runner to not only draw one more card, but then play any card from their hand (even the one they just drew) on your turn. If multiple runners have Coordinated Attack cards in hand, it can do some crazy (and fun) stuff.

Most of the red cards are good for any role, so there is often a lot of competition for them among the team. If you run into the problem of not being able to buy red cards because everyone else is buying them, Press the Advantage is your solution:

Press the Advantage

This card allows you to draw a bunch of cards (sometimes) and rewards you for building your deck with cards from other colors. One trick is to keep 3 Street Smarts in your hand so your deck isn’t stuffed full of red cards. Then when you play Press the Advantage, you improve your chances of not drawing a bunch of red cards that would cut your card drawing short.

The next two red cards are about Black Market manipulation. If the Decker gets lucky, they can hack into the Black Market and maybe apply the digital five-finger discount. But the Face uses the art of negotiation to get huge discounts nearly every time.

Negotiation

The main ability on this card allows you to buy a red Skill card for cheap. Keep track of how many red cards you play on your turn, and that’s how much you can discount your first Skill card purchase from the Black Market. So a red-heavy deck really makes this work. Negotiation also has a good assist ability, and actually does more damage when you use it as an assist, because it lets the runner you play it on get a discount of 1 nuyen when they want to buy a card.

And finally we have . . .

Black Market Contacts

This card allows you to buy something immediately instead of waiting until the end of your turn. It essentially makes the entire Black Market part of your hand (well, if you can afford it). And on top of that you can play the card you bought during the same turn, which can be really useful for finishing off that pesky store clerk that didn’t give you a spoon with the cup of noodles you bought.

The last thing that I like about this card is its usefulness when you’re in danger of being staggered. Usually that means you end up with money you can’t spend as you get knocked down before you can buy from the Black Market. With Black Market Contacts in hand, you can spend before you bite it. And who knows? That card just might save your hide for another turn!

Well, I don’t have black market contacts, and the store clerk is being belligerent about giving me a spoon. Let me deal with him and then we can go. Oh, and bonus karma for getting the reference in the title.

-Conan E. Chamberlain

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