Author Archives: jhardy

New adventure continues Shadowrun’s exploration of the Sioux Nation

The Shadows in Focus: Sioux Nation series continues forward! With previous books focusing on the Sioux Nation as a whole and the city of Cheyenne, we now have a new adventure that will plunge runners into a tumultuous family and political feud that could have repercussions for millions of Sioux Nation residents–and plenty of people beyond those borders. The adventure is called Starving the Masses (Battlecorps, DriveThruRPG)–here’s the full summary:

A Half-Step from Chaos

If there’s anything shadowrunners have learned over and over again, it’s that the veneer of civilization coating much of the world is extremely thin (in the Barrens, of course, it’s non-existent). There are so many tensions in the Sixth World that altering the delicate balances just a hair or two can bring chaos and conflict to areas that had previously managed to scrape together a peaceful appearance.

If you want to cause that chaos, all that’s needed is a little gentle pressure on one of the essential arteries that keeps civilization alive. And no artery is as susceptible to this pressure as the food supply.

Stripped of a lucrative position and exiled from his family, Theo Two-Hearts has a score to settle, and he’s going to take it out on the entire Sioux Nation. Like many vengeance-minded people before him, he’s turned to shadowrunners to do his dirty work. If they sign on to his plan, they’re going to confront some of the toughest forces the Sioux Nation can throw at them. The first bit of chaos they create will rain down on them—if they survive, much more will follow.

Starving the Masses is an adventure that is part of the Shadows in Focus: Sioux Nation series for Shadowrun, Fifth Edition. It can be played alone, or the Sioux Nation and Cheyenne books can be used to add more richness and details to a challenging run!

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New free Shadowrun adventure released! Line developer assumed drunk

[Note that this blog post is being dictated, as Mr. Hardy felt typing posed too great a challenge.]

I don’t … I just can’t … there’s ponies. Ponies and Amish. And they’re all thrown together and statted out. Statted! Stats for ponies!

The world used to make sense to me. Mr. Johnson … he wore a suit.  And he screwed you over good, and you took it! And yeah, there was gunfire and grenades and spells raining down all over, but it all worked! But now, now you kids with your Tumbles and your Instant Grahams and your, and your …

[unintelligible]

… couldn’t hold a candle to even one of Betty Grable’s legs! What was I talking about?

This adventure. Yeah. Did you see the cover? I didn’t know hallucinogens that strong even existed. Holy freakin’ cow dung on skateboard. You should see it. Gaze upon the madness. Gaze!

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And here’s where it gets horrible, where my reality and my nightmares twist into some terrible pretzel of madness. I have that horse! On the cover. She’s in my house!

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It’s just … I can’t … I can’t think about this. So take it. Take your adventure with the ponies and Amish and war buggies, and you go play it. It’s a Mission, they tell me! It’s real, they tell me! Do what you want with it. I gotta lie down.

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Shadowrun release-a-palooza! All sorts of Shadowrun goodness now available!

I had a convention to attend and other business keeping me busy this week, which meant I didn’t keep up with the full pace of Shadowrun releases this week. But with all the stuff coming out, how could I? Let’s run it down.

First, for you Shadowrun fiction fans, we have a new novella by acclaimed author Jennifer Brozek. Among her many credits include writing some of the much-praised dialogue for Shadowrun Returns as well stories in Shadowrun, Fifth Edition and Seattle 2072, so she is an experienced Shadowrun hand. Her new work is called DocWagon 19 (Battleshop, DriveThruRPG, Amazon), and here’s the rundown:

The Life of a Lifesaver

DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort.

Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random?

Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

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We also have a new Mission for you! The latest in the Chicago-set Missions, SRM 05-05: While the City Sleeps is now on sale and ready to take all comers (Battleshop, DriveThruRPG)! Here’s the story:

All the Rage

One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst.

Fight promoter Sid Gambetti has a lot of pressures piling on him at once, including financial strain and a massive blackmail demand, and if he doesn’t get some relief, he’s likely to blow. Unfortunately, it seems like just about everyone who has become involved with Sid is just as pressured and just as irritated. Any shadowrunners who take on the job that Sid has for them are going to be walking through a minefield of hot-tempered, bulked-out, Sixth World crazies who are just looking for an excuse to put the hurt on someone. Yeah, there’s a pile of nuyen on the other side of the gauntlet, but it will take some quick thinking and fast moving to claim it without being on the receiving end of huge doses of pain.

The latest Shadowrun Mission set in Chicago, While the City Sleeps can be played as part of an ongoing Chicago-based campaign or all by itself, as an exciting night in one of the wildest cities of Shadowrun’s Sixth World setting.

SRM 05-05: While the City Sleeps is for use with Shadowrun, Fifth Edition.

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But wait, there’s more! For fans of classic Shadowrun books, we have some volumes that have been newly released to electronic sale! For anyone wanting more paydata on the Native American Nations, the profiles of those nations–both volume 1 (Battleshop, DriveThruRPG) and volume 2 (Battleshop, DriveThruRPG)–are now available! Get all the dirt on the people, places, and possible threats these territories have, with plot hooks, fascinating characters, political intrigue, and more!

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And then we also have the electronic release of Corporate Shadowfiles (Battleshop, DriveThruRPG)! Go back for the earliest look at the most powerful megacorporations in the world–the people who make them go, the grudges they carry, and the work they need done!

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That’s everything! Now go play!

 

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New Shadowrun adventure out for PDF purchase, print pre-order!

It took a while, but the third adventure in the Boardroom Backstabs series, entitled The Battle of Manhattan, is now available for print-pre-order and PDF purchase (Battleshop, DriveThruRPG)! It can be part of a corporate-themed campaign, but it also stands alone as its own adventure. It’s a wild ride, with in-flight shenanigans, on-the-ground rolling combat, and more! Shadowrun teams will need to keep their wits about them and use every skill at their disposal to get through this one, but there’s plenty of fun and nuyen waiting for them if they can hold on. And it’s dual-statted, meaning it can be used by players of Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition. To whet your appetite a little more, here’s the book’s back-cover copy:

Marching Orders

TO: Willing recruits

FROM: The people who can pay you

Come to Manhattan. We will pay.

We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.

You don’t need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.

Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we’re good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can’t help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.

That time is coming.

Bring your skills, bring your wits, and definitely bring your guns. You’ll need everything you got. We are anxious to take advantage of what you have.

Come to Manhattan. We’re waiting for you.

Battle of Manhattan is the third in the Boardroom Backstabs series of adventures for use with Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition.

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