Gen Con is coming up later this week, with all the products and activities that entails, but we have a few things for all Shadowrun fans out there, whether you’ll be attending the con or not. First, we have the latest Mission, SRM 05-03: Gone Long Gone (Battleshop, DriveThruRPG), giving runners another chance to dive into the peril and danger of Chicago’s Containment Zone. Here’s the full summary:
The Deadly Now
This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell, you know you’re going to be dealing with more than dust and a few rats. Once you venture into the Containment Zone, something—probably more than one thing—is going to try to kill you. Not in some vague future, but right now. But you know that about Chicago. You’re ready for something to come after you, and you know that part of the fun is finding out just what it is.
SRM 05-03 Gone Long Gone is the latest Shadowrun Mission set in the deadly sprawl of Chicago. Playable in a single night, but able to be stretched out over multiple sessions if that’s what the gamemaster wants, this is a fun adventure for teams just starting to learn how to get around the city, or for those who have gotten their hands dirty in the sprawl several times over.
SRM 05-03 Gone Long Gone is for use with Shadowrun, Fifth Edition.
Then we have a new Enhanced Fiction story, Nothing Personal (Battleshop, DriveThruRPG, Amazon), from the author of The Vladivostok Gauntlet. With a distinctive narrative voice, it tells the story of a particularly bad day for Mr. Johnson, and what he has to do when he has to rely on a whole different set of skills than he normally uses. Full details ahead:
Johnson Meets Street
Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when he sells you out for the good of his corp. But he’ll stay professional, of course, right up until the moment he slides the knife smoothly into your back. He’s useful, that Mr. Johnson, but every time you meet him, every time you have to deal with his double-crosses, his condescending put-downs, his smug superiority, you wish that the day would come when the tables were turned, when he was forced out on the street with nothing but his wits and street skills—whatever those might be—to keep him alive.
Well, good news. Sometimes wishes come true, even in the Sixth World. Mr. Johnson is about to meet the street, and you’ve got a ringside seat.
Nothing Personal is enhanced fiction for the Shadowrun universe, with game stats for some of the major characters included in the document or available at www.shadowruntabletop.com. The stats are for use with Shadowrun, Fifth Edition; the story is for everyone!